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Game & Media Audio for You

Birthplace

Posted on November 17, 2020 by admin

Traffic Jams VR

Posted on November 17, 2020 by admin

Blaze Revolutions

Posted on April 29, 2020 by admin

Death Stranding

Posted on November 30, 2019 by admin

Horizon: Zero Dawn

Posted on November 29, 2019 by admin

Rescue Wings

Posted on May 29, 2019 by admin

Jelly Jellies

Posted on November 28, 2018 by admin

Heiji Rebellion

Posted on November 26, 2018 by admin

Sound Design

Whether it is realistic soundscaping or out-of-this-world effects, we always try to provide something that is perfect for the project

Audio Implementation

We love to get our hands dirty on the project and game engine to make sure the audio is implemented in the correct way. We are fully knowledgeable with Unity, Unreal, C# and Audio Middleware such as Wwise and FMOD

Music Composition

We strive for the best and high-quality musical experience that fits the ideas of the designers and the game environment, We provide the best and well-integrated interactive music in the industry

Our Services

When you choose Runic Sounds for your project you will always get the best quality audio and integration support

Triple-A Quality Audio
Audio Implementation & Code Support
Different options for audio Middleware FMOD – Wwise – UnityAudio
Marketing and Cinematic audio services
Custom made Sound Design and Music
Contact Us
Nick van Kleef
Sound Designer & Implementation Artist

I am a sound designer and composer from the Netherlands. I have worked on integrating and creating audio for both Indie and Triple-A Games. After contributing on Horizon: Zero Dawn at Guerrilla Games, I spent 2 years working in Japan at Kojima Productions. There I was in charge of all audio integration for Death Stranding. I try to bring this knowledge back to the Indie scene today, being able to fully provide any audio experience for an interactive game or project.

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Ruben Bergshoeff
Sound Programmer & Rhythm Master

I grew up in Tilburg Netherlands, where after graduating from highschool I worked for two years while looking for what I wanted to do with the rest of my life. I decided to go for a career in music as I had an affinity with music: I started drumming by the age of 9 and composing when I was 16. Trough the past years I've learned through trial and error - and a lot of help from mentors and colleagues - to fit the right music and sound-design onto the right game or movie. Every commission is a new challenge, and the harder the challenge, the more fun and satisfaction when it finally works!

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