Who Are We
I am a sound designer and composer from the Netherlands. I have worked on integrating and creating audio for both Indie and Triple-A Games. After contributing on Horizon: Zero Dawn at Guerrilla Games, I spent 2 years working in Japan at Kojima Productions. There I was in charge of all audio integration for Death Stranding. I try to bring this knowledge back to the Indie scene today, being able to fully provide any audio experience for an interactive game or project.
I grew up in Tilburg Netherlands, where after graduating from highschool I worked for two years while looking for what I wanted to do with the rest of my life. I decided to go for a career in music as I had an affinity with music: I started drumming by the age of 9 and composing when I was 16. Trough the past years I've learned through trial and error - and a lot of help from mentors and colleagues - to fit the right music and sound-design onto the right game or movie. Every commission is a new challenge, and the harder the challenge, the more fun and satisfaction when it finally works!